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Redstone Street Station: After metro cutscene on a bench. When you spawn in the underground, instead of following Carlos turn back, go upstairs and the Charlie Doll between 2 newspaper vending machines on your right. Redstone Street Station: After you drive a car into Nemesis, Carlos will save you and you come to an underground section. 25 x Key Items (needed to advance story and reach certain collectibles)Ī guide by SnowNinjaRaccoon (DK) & PowerPyxĪpartment Building: In Jill’s flat on the wall with all the photos, only after using the bathroom and turning on the lights.Īpartment Building: Just next to it on a shelf.Īpartment Building: Next to pizza in kitchen.4 x Collectable Weapons (Note: There are 10 weapons total, the other 6 are automatically placed in your inventory during story and have no locations).20 x Locks (Safes, Lockers, Strongboxes, Padlocks, Pickable Locks).
#RESIDENT EVIL 3 PC CONTROLS MANUAL#
After finding a Collectible it gets saved to your Records instantly and there’s no need to collect them again if you die.Įverything carries over to subsequent playthroughs and you can also jump between manual saves to grab a missing collectible and it will count retroactively (they are all saved on your “profile save” so you don’t lose anything when jumping to an old save). “Bookworm” tracks Files, “Goodbye, Charlie!” tracks Charlie Dolls (Bobbleheads), “RE: Master of Unlocking” tracks Safes and Locks. Scroll through the Records list to see the stats that they track. You can keep track of your Collectibles in the Records Menu. In this mode you start with an extra rifle and 4 extra inventory slots. You should collect everything on easy difficulty (Assisted Mode) to make it easier. The ones that aren’t directly tied to trophies are in black. Below all trophy-relevant collectibles are color-coded. This will help you get through the first playthrough with ease. This Collectible Guide is written in a Walkhrough format with all important Key Items and Puzzle Solutions included. While Key Items are not tied to any trophy or achievement, they are often required to reach a collectible and to advance the story. You can get all of them on your first playthrough, nothing requires a 2nd playthrough. Most Collectibles are missable! Collect them in chronological order as you go through the game. Kendo’s Armory – Collect all weapons in the campaign.RE: Master of Unlocking – Unlock all safes, lockers, strongboxes, and pickable locks.Goodbye, Charlie! – Destroy all Charlie dolls.Hello, Charlie! – Destroy a Charlie Doll.